BioWare releases APEX HQ, companion app for Mass Effect: Andromeda

Mass Effect Andromeda

Ian Frazier, lead designer on Mass Effect Andromeda, updated fans about the game's day one patch on Twitter. Here's hoping the developer fixes this before the game launches next week.

It's not looking that way. Fans have recorded and shared a number animations that aren't what they expected from the BioWare game. In a separate dialogue, Frazier also confirmed that the EA Access and launch day builds are identical. No, that ship has sailed.

Unfortunately, we can't say too much about the game just yet, but it's clear that these are being way over-sensationalised and won't define the entire experience. None of the game beyond that point can be played, and what's there has now been livestreamed many times. These include everything from having a unique swagger in Cora's walk (we're still trying to figure that one out) to Ryder's weird duck-like walk down some stairs to a punch that doesn't even connect with someone.

Part of EA's red tape deemed that March 16th brought about the end of the "livestream embargo", and if you've been keeping track of Andromeda's development cycle, you've no doubt seen the scores of Twitch streams and subsequent impression pieces littering the interwebs.

Along with HDR, Mass Effect: Andromeda features Nvidia Ansel technologies which the team hopes players will use to take "amazing shots" in 4K. Let us know below, and be sure to relay any bugs to BioWare's support forum.

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